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Font Management and rendering

The font is an important part of the graphics. It has to be clear, easily readable and small enough.
The previous version, as described in one of my first post was using a bitmap pre-generated and a metric file.

I still beleive it's a good idea, except for the pre-generated part (how a waste of time it is !). So I looked at some OpenGL good GUI and found good articles about Freetype2. For those who don't know yet, it's a library generating font bitmap from true type fonts. (The article on Nehe Tutorials is a good way to start to use it).

Simple Font
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