Controller

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How to manage input and time

Empire Defense in 3D

I wanted to try if a 3D mode would be cool for the game. I played during 2 days with Irrlicht and decided to implement it for the game (as another View, which allows me to use the 2D or 3D view anytime I want). Irrlicht is maybe not the best (I don't like how they code and there are many mistakes, like the returning a full object instead of a const ref some times... and missing optimization like using a list instead of a vector is sometime useless). I'll move to another engine if I need it.

Empire Defense with Irrlicht

Multiplayer : Cooperative mode

Implementing Multi-player was an easy task. I only changed the "Player* player" to a "vector players".
Actually the game is in cooperative mode. But it can be easily changed to another multi-player mode. The money is individual but the rewards are shared whoever killed the unit.

The number of players in-game is not limited, which is a good news for my mmorpg version (will come in a long long time I guess)

Multi-player mode

Daily Menu

Today, You have the choice between the "start", an excellent button to start the party. Followed by the resume one, which is for those who likes to go ahead, a nice choice. The Option and About choice of today are missing, but will be back soon. And if don't like our menu you can just take the Exit one.

After spending many hours to get a good button design on Photoshop I finally got a pretty good result. This is the main menu.

Alpha 0.9 Game Menu
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